Pilihan program
| Tipe program | Durasi | Biaya kuliah | Tanggal Mulai | Tempat |
| Purna Waktu | 8 Semester | S$ 29,480 (Rp 208,209,280) per tahun | SEP |
DigiPen Institute of...
|
Ringkasan program
This program prepares graduates to design electronic and digital entertainment. It provides them with a solid grounding in the humanities and social sciences, including art history, world history, psychology, and economics. Graduates with this degree will be able to design game and game levels for 2D and 3D video games. They will have strong foundational skills in level creation, architecture, game play, mechanics, game flow and user experience. Graduates of this degree program will also know basic programming logic and be capable of designing artificial intelligence, triggers, and behaviors. Additionally, they will be able to use existing scripting languages and, more importantly, will be able to learn new scripting languages quickly. To complement these skills, they will learn techniques of interactive storytelling and design documentation. They will be prepared to work as entry-level level designers, intermediate-level level designers, and beginning designers. Some of the job titles that graduates of this program can expect to attain are level designer, game designer, design director, and creative director.
Modul program
The modules include ENG 110 English Composition, CS 116 Introduction to Computer Technology and Programming, GAM 100 Project Introduction, GAT 110 Game History, PSY 101 Introduction to Psychology, MAT 100 Pre-Calculus with Linear Algebra and Geometry, ART 102 Fundamentals of Visual Expression, ENG 120 Research, Reasoning, and Writing, GAT 210 Game Mechanics I, GAM 152 Project I for Game Design, CS 175 Scripting Languages, PHY 115 Introduction to Applied Math and Physics, GAM 202 Game Usability and Analysis, FLM 151 Visual Language and Film Analysis, CS 176 Advanced Scripting, GAT 211 Game Mechanics II, GAT 250 Two-Dimensional Level Design - Introduction, ART 126 Principles of Composition and Design, BIO 100 Visual Perception, GAT 251 Two-Dimensional Level Design - Documentation, GAM 251 Advanced Usability and Process, ART 310 Architectural Spaces, Design, and Lighting I, COM 150 Interpersonal and Work Communication, GAT 212 Game Mechanics III, CG 102 2D Raster Graphics and Animation for Designers, CG 125 Introduction to 3D Production for Designers, GAT 315 Three-Dimensional Game Design I, FLM 275 Fundamentals of Music and Sound Design, ART 260 Graphic Design, User Experience, and Input, GAM 302 Project for Game Designers, GAT 316 Three-dimensional Game Design II, GAT 240 Technology for Designers, GAM 352 Project for Game Designers II, HIS 100 Introduction to World History, GAT 330 Interactive Narrative and Character Creation for Games, GAT 405 Advanced Game Design, GAM 400 Project IV, HIS 150 Introduction to World History II, MGT 451 Project Management, GAM 450 Project IV.
Persyaratan masuk bagi mahasiswa internasional
Applicants should have a polytechnic diploma; or GCE ‘A’ Level; or International Baccalaureate (IB); or American high school diploma; or Nanyang Academy of Fine Arts diploma; or Lasalle diploma. They must satisfy one of the requirements: a minimum Test of English as a Foreign Language (TOEFL) score of 550 (paper exam), 213 (computer exam) or 80 (iBT - Internet-based Test); completion of four years of high school in the United States at an English-speaking school; completion of a bachelor's degree at an English-speaking institution; minimum International English Language Testing System (IELTS) score of 6.5 or higher.
Kualifikasi
Sarjana (S1)
Institusi penerbit ijazah
Digipen Institute Of Technology - Singapore
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